Friday, April 12, 2013

Modeling a Basic Pawn Piece



Step by Step guide to modeling a Pawn Chess Piece
  1. Start up blender. (It should begin with a new file, if not go to File > New.)
  2. Press Numpad 5
  3. Press Numpad 1
  4. Press Tab (Edit mode)
  5. Next, left click above the cube - - this will move the insertion point
  6. Press Shift + A - - this will bring up the specials menu
  7. Go to Mesh > UV Sphere
  8. Look under Object Tools (T) then Add UV Sphere. Change the segments to 12 ; and Range to 8. ((Refer Pic 1.1))
    Picture 1.1 - Steps 1 through 8 © 2013 Brandelin Hosking - All rights reserved.
  9. Choose Transparent Selector. ((Refer pic 1.2))
    Picture 1.2 - Step 9 © 2013 Brandelin Hosking - All rights reserved.

  10. Press B.
  11. Select the bottom part of the sphere.
  12. Press X / delete key - - Delete the faces
  13. Press Ctrl + TAB to go into Mesh Select Mode. ((Refer Pic 1.2))
  14. Select face
  15. Click on the top of the cube
  16. Press X / delete key
  17. Press B
  18. Select Entire cube
  19. Press W
  20. Select Subdivide
  21. Look under Object Tools (T) then Subdivide. Change the Number of Cuts to 2. ((Refer 1.3))
    Picture 1.3 - Steps 10 through 21 © 2013 Brandelin Hosking - All rights reserved.
  22. Press A to deselect
  23. Press Ctrl + TAB to go into Mesh Select Mode.
  24. Select edge
  25. Edge Loop Select (alt + right mouse click) the top edge of cube
  26. Press E then IMMEDIATELY left click to bring up the arrows
  27. Grab blue arrow and go upwards towards the sphere a little bit
  28. Press S
  29. Go towards the center to scale down
  30. Press Middle Mouse Button and move your view so you can see the top of the cube
  31. Next press Shift + alt + S to round out the edges (( Refer 1.4))
    Picture 1.4 - Steps 22 through 31 © 2013 Brandelin Hosking - All rights reserved.
  32. Move cursor over to the right until you are happy with the roundness and left click to confirm
  33. Press numpad 1 - - Puts you back in Front view
  34. Press A to deselect
  35. Next press B and select the sphere
  36. Then press R
  37. Press Z and rotate the sphere until the lines of the sphere match up with the lines of the cube ((I rotated mine to a right a little bit))
  38. Press A to deselect
  39. Edge Loop Select (Alt + RMB) the bottom of the sphere
  40. Press Shift + Alt + RMB the top edge of the cube - - This will add another edge loop selection to the already selected piece
  41. Press W
  42. Then Select Bridge to Edge Loops ((Refer 1.5))
    Picture 1.5 - Steps 32 through 42 © 2013 Brandelin Hosking - All rights reserved.
  43. Press A to deselect
  44. Alt + RMB the edge in Ref 1.6 picture
    Picture 1.6 - Steps 43 through 44 © 2013 Brandelin Hosking - All rights reserved.

  45. Press the Blue arrow and move it upwards towards the bottom of the sphere
  46. Next you can Press A to deselect
  47. Press B
  48. Select the bottom edge of the cube
  49. Press S
  50. Scale it wide
    Picture 1.6 - Steps 45 through 50 © 2013 Brandelin Hosking - All rights reserved.
  51. Next Select (B) the upper edge of the cube and bring towards Sphere
  52. Press S to scale it wide
  53. Press A to deselect
    Picture 1.7 - Steps 51 through 53 © 2013 Brandelin Hosking - All rights reserved.
  54. Next select (B) the bottom half of the pawn from the red edge ((Refer pic 1.8))
    Picture 1.8 Step 54 © 2013 Brandelin Hosking - All rights reserved.
  55. Stretch the bottom pawn down
  56. Then select the middle edges and subdivide (( Refer pic 1.9))
    Picture 1.9 - Steps 55 through 56 © 2013 Brandelin Hosking - All rights reserved.
  57. Next select (b) bottom edge
  58. Press S and scale inwards
  59. Next select (b) the yellow edge and move it downwards ((Refer Pic 1.10))
    Picture 1.10 - Steps 57 through 59 © 2013 Brandelin Hosking - All rights reserved.
  60. Next Alt + RMB each horizontal edge
  61. Then round (Shift + Alt + RMB) each edge

     Great! You have completed a very simple basic looking Pawn Piece for a Chess Board! If you feel like doing something a bit more challenging, add in more details and play around with your basic shape.
© 2013 Brandelin Hosking - All rights reserved.

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