Step by Step guide to modeling a Pawn Chess Piece
- Start up blender. (It should begin with a new file, if not go to File > New.)
- Press Numpad 5
- Press Numpad 1
- Press Tab (Edit mode)
- Next, left click above the cube - - this will move the insertion point
- Press Shift + A - - this will bring up the specials menu
- Go to Mesh > UV Sphere
- Look under Object Tools (T) then Add UV Sphere. Change the segments to 12 ; and Range to 8. ((Refer Pic 1.1))
Picture 1.1 - Steps 1 through 8 © 2013 Brandelin Hosking - All rights reserved. - Choose Transparent Selector. ((Refer pic 1.2))
Picture 1.2 - Step 9 © 2013 Brandelin Hosking - All rights reserved. - Press B.
- Select the bottom part of the sphere.
- Press X / delete key - - Delete the faces
- Press Ctrl + TAB to go into Mesh Select Mode. ((Refer Pic 1.2))
- Select face
- Click on the top of the cube
- Press X / delete key
- Press B
- Select Entire cube
- Press W
- Select Subdivide
- Look under Object Tools (T) then Subdivide. Change the Number of Cuts to 2. ((Refer 1.3))
Picture 1.3 - Steps 10 through 21 © 2013 Brandelin Hosking - All rights reserved. - Press A to deselect
- Press Ctrl + TAB to go into Mesh Select Mode.
- Select edge
- Edge Loop Select (alt + right mouse click) the top edge of cube
- Press E then IMMEDIATELY left click to bring up the arrows
- Grab blue arrow and go upwards towards the sphere a little bit
- Press S
- Go towards the center to scale down
- Press Middle Mouse Button and move your view so you can see the top of the cube
- Next press Shift + alt + S to round out the edges (( Refer 1.4))
Picture 1.4 - Steps 22 through 31 © 2013 Brandelin Hosking - All rights reserved. - Move cursor over to the right until you are happy with the roundness and left click to confirm
- Press numpad 1 - - Puts you back in Front view
- Press A to deselect
- Next press B and select the sphere
- Then press R
- Press Z and rotate the sphere until the lines of the sphere match up with the lines of the cube ((I rotated mine to a right a little bit))
- Press A to deselect
- Edge Loop Select (Alt + RMB) the bottom of the sphere
- Press Shift + Alt + RMB the top edge of the cube - - This will add another edge loop selection to the already selected piece
- Press W
- Then Select Bridge to Edge Loops ((Refer 1.5))
Picture 1.5 - Steps 32 through 42 © 2013 Brandelin Hosking - All rights reserved. - Press A to deselect
- Alt + RMB the edge in Ref 1.6 picture
Picture 1.6 - Steps 43 through 44 © 2013 Brandelin Hosking - All rights reserved. - Press the Blue arrow and move it upwards towards the bottom of the sphere
- Next you can Press A to deselect
- Press B
- Select the bottom edge of the cube
- Press S
- Scale it wide
Picture 1.6 - Steps 45 through 50 © 2013 Brandelin Hosking - All rights reserved. - Next Select (B) the upper edge of the cube and bring towards Sphere
- Press S to scale it wide
- Press A to deselect
Picture 1.7 - Steps 51 through 53 © 2013 Brandelin Hosking - All rights reserved. - Next select (B) the bottom half of the pawn from the red edge ((Refer pic 1.8))
Picture 1.8 Step 54 © 2013 Brandelin Hosking - All rights reserved. - Stretch the bottom pawn down
- Then select the middle edges and subdivide (( Refer pic 1.9))
Picture 1.9 - Steps 55 through 56 © 2013 Brandelin Hosking - All rights reserved. - Next select (b) bottom edge
- Press S and scale inwards
- Next select (b) the yellow edge and move it downwards ((Refer Pic 1.10))
Picture 1.10 - Steps 57 through 59 © 2013 Brandelin Hosking - All rights reserved. - Next Alt + RMB each horizontal edge
- Then round (Shift + Alt + RMB) each edge
Great! You have completed a very
simple basic looking Pawn Piece for a Chess Board! If you feel like doing something a bit more challenging, add in more details and play around with your basic shape.
© 2013 Brandelin Hosking - All rights reserved. |
No comments:
Post a Comment