There are several different types of modeling. Right now I will do a quick overview of Polygonal Modeling. I intend to include more information as I find out more about the type of modeling I am experimenting and learning with.
My Rabbit Head - © 2013 Brandelin Hosking - All rights reserved. |
Polygonal:
- Made up of shapes called polygons
- Involves points(vertices), lines(edges), and planes(faces)
- Very heavy on the processing power
- Is very precise in details
- Takes a lot of time to create with but less adjusting time
- Oldest type of
modeling
- Downside: everything
is made of flat surfaces so if the polygons arent small then the
model will appear to be edgey, especially when zoomed in
Within Polygonal Modeling there are two different techniques.
- Box Modeling
Box Modeling - Steven Stahlberg © 2002-2013 | The CGSociety - All rights reserved.
- often starts with
a box/cube
- It can be scaled
and translated
- can add more faces
by adding more edges
- Similar to
sculpting clay
- tends to make nice
looking grids
- Happens to be
ideal for subdivision modeling
- often starts with
a box/cube
- Extrusion Modeling
- starts with an
edge or a polygon
- extrudes new
polygons from around the bounding edges
- artists that draw
a lot or are familiar with contour drawing prefer this method
- often uses
reference pictures and starts on the other edges to create a
silhouette of the object, then continues to extrude inwards until
the object is completed
- starts with an
edge or a polygon
- Box Modeling
Resources
Chopine, A. (2011). 3D art essentials: The fundamentals of 3D modeling, texturing, and animation. Oxford: Focal Press.
Kerlow, I. V. (2009). The art of 3D computer animation and effects. Hoboken, N.J: John Wiley & Sons.
Nnso'n. (n.d.). Retrieved from http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm
Stahlberg. (n.d.). Retrieved from http://wiki.cgsociety.org/index.php/Image:T_ss_maf_02.jpg
Chopine, A. (2011). 3D art essentials: The fundamentals of 3D modeling, texturing, and animation. Oxford: Focal Press.
Kerlow, I. V. (2009). The art of 3D computer animation and effects. Hoboken, N.J: John Wiley & Sons.
Nnso'n. (n.d.). Retrieved from http://www.phungdinhdung.com/Studies_paper/Realistic_face_modeling.shtm
Stahlberg. (n.d.). Retrieved from http://wiki.cgsociety.org/index.php/Image:T_ss_maf_02.jpg
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