Velociraptor for Method - © 2013 | Piotr Glabinski - All right reserved. Could you give a brief introduction of who you are and what you create? |
Hi, my name is Piotr Glabinski. I am a modeler of characters, props and environments.
How did you get into 3D Modeling/Animation? And how long have you been doing it?
I have been working in 3d for eight years now. I started as an intern and soon I got my first freelance gig.
Did you acquire your skills through a formal education such as a college/university, and/or are you self taught?
I graduated from Jagielonian University in Poland, but I didn’t study 3D there. I taught myself Maya, and during breaks between projects I have been taking a few courses in human anatomy, Mental Ray etc.
What software(s) do you use? Which is your favorite one and why?
I use Maya for modeling and Zbrush for sculpting. Most companies use these programs in production.
What type of modeling do you prefer and why?
Spiky -- © 2012 | Piotr Glabinski - All right reserved. |
I love organic modeling, such as characters, because you can use your imagination, and you have more freedom than with hard surface modeling where you usually need to strictly follow reference photos.
What do you like most about your job and why?
I love my work because it doesn't feel like a regular office job; it's more like playing.
What process do you go through for your personal modeling/animation projects?
Finding great concept art is very important.
What was your first major project?And how did you feel about it?
My first big project, at RhinoFX, was for Radio City Music Hall's 75th Christmas show. We built half of New York city, which was projected on a screen behind the Rockettes.
Is there any certain model that you have created that has been your favorite?Why?
Alien -- © 2012 | Piotr Glabinski - All right reserved. |
I don’t think I have a favorite. I like the whole modeling process- adding extra details, skin, wrinkles etc. is fun.
What is/was the most challenging part of modeling/Animation for you?
Usually it's the time pressure. Often you have a cool concept to work with but there is not enough time to model it they way you'd like, so you need to decide how many details you can include, and plan your work to avoid mistakes.
What are some important lessons you have learned through your experience? And what are some typical mistakes to avoid while producing a good 3D Model?
You always need to plan your model well, starting with good topology.
Keep your scene clean and organized.
What inspires you? And/or who inspires you?
I like to go to the Metropolitan Museum. Checking out the art there can give you lots of new ideas and inspiration.
If you had the chance, what company or artist would you like to work with on a project?
There are a lot of great artists I would be honored to work with, the guys from ILM or Blur for example.
How do you stay motivated/focused?
I love to check online galleries like CG HUB or Zbrush Central. Most of the artists on these sites are amazing.
What advice do you have for people who want to get into Modeling/Animation?
Be positive, keep working hard, practice and don’t give up your dreams.
Do you have any other hobbies besides 3D Modeling/Animation that affects your style?
I like playing sports and doing traditional sculpting.
Is there anything else about Modeling that would be helpful for beginners to know?
Good topology is important. When you are working in production, remember that models for animation need to be very clean, and try to avoid triangles.
male ecorche study - © 2012 | Piotr Glabinski - All right reserved. |
What can we expect to see from you in the future?
I am moving to LA very soon, so I hope I will work on some creature and monsters projects; that would be fun.
Alien for Capri Sun spot at MPC -- © 2012 | Piotr Glabinski - All right reserved. |
Thank you to Piotr Glabinski for taking the time to do an interview with me. I hope to see more from you soon.
ALL IMAGES BELONG TO PIOTR GLABINKSI!!
Resources
Glabinski, Piotr. "Screamer." Screamer. N.p., n.d. Web. 20 Apr. 2013. <http://screamerfx.blogspot.com/>
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